
To get information about the API that I have used for the script, Blender PyDocs will be a great help. To run the script, save the files as convertFBXtoOBJ.py and in terminal run the following command once blender is installed. Mylist = īpy.ops.wm.read_factory_settings(use_empty=True)īpy.ops.import_scene.fbx(filepath=input_file)īpy.ops.export_scene.obj(filepath=output_file,use_materials=False,check_existing=True) I only needed the mesh files, so I excluded materials.To batch convert fbx files to wavefrontObj files I wrote the following script.

The installation guide that I followed is from here.Īfter converting the files into fbx format I used blender to convert the files into obj format. To convert prefab files to fbx file format I used a Unity Package called FBX Exporter. fbx files, the meshes I've linked as references to different scripts will break. How can I convert MAX to FBX First you need to add file for conversion: drag and drop your MAX file or click the Choose File button. ma files is that if I export the meshes to new. The reason I wanted to have them re-imported as.

I needed to convert prefab files to fbx format and then used blender to convert fbx files into wavefrontObj. I should probably just convert my meshes directly to. The solution that I found is a bit lengthy.
